WanderClue
Every street becomes a quest
Coming soon
Pick a quest — or build one for exactly the afternoon you want. Walk to the first place. When you get there the story picks up — and so does a puzzle you can only solve by looking at what's actually in front of you. Get it right and the next stop unlocks.
What's different
Most walking-tour games only work in the cities somebody got around to writing. WanderClue builds a quest wherever you're standing, out of the places already on the map around you — so it works in your own neighbourhood, not just on holiday.
Every answer is really there
AI can write a riddle, but it has never stood on your street. So WanderClue never lets it choose the answer. Each stop's answer comes from map data the app knows is physically there — the street sign on the corner, the name over the door, the place itself — and the story is written around it.
Written on your iPhone
On iPhones with Apple Intelligence, every quest is written on the device itself: free, private, and it works offline. No account, no key, nothing sent anywhere.
What's inside
- Two hand-written quests to start: Mexico City's Centro Histórico and Greenwich Village
- Build a quest anywhere — starting where you stand, or anywhere you drop a pin
- Twelve story worlds — heist, ghost hunt, alien signal, pirates, noir, zombie escape and more — with a new cast every time, or just hit "Surprise me"
- A different challenge at every stop: ciphers, scrambled words, padlock codes, a compass bearing, a distance guess, shake the lockbox, freeze like a statue, photo dares
- A secret codeword hidden across the stops, and timed dashes between them
- Say what you want to see, how far you want to walk (1, 2, 4 or 8 km), and the places you already want to visit
- Points for every stop, more for walking there and solving it first time — one to three stars per quest
- A compass bonus: face the next stop without looking at the map
- Game Center leaderboards, and a score card to share
- Send a quest to a friend by AirDrop or Messages and see who scores higher
- A hint when you're stuck, "show me the answer" so you're never stranded, and a way to reveal a stop if you can't make the walk
- A journal of everything you've walked — re-read the whole story any time
In English and Spanish.
No account. No ads. No tracking. Your quests and your journal live on your phone. Bring water, and watch the traffic, not the screen.